About me
I’ve always wanted to entertain and do something with Computers/ technology, I’ve found game development is what I was looking for.
Who am I
I’m Henrik Rico Visscher, a Dutch game- and level-designer.
I’ve always been a maker, I want to create. Because of this I did R&D in highschool, which gave me an early understanding of process management and product design. During this time I started working with tools like solid works, fusion360, arduino and 3d printing.
After highschool I Studied IT for a year, this wasn’t for me, but gave me a basic understanding of programming as well as introduced me to scrum and other more in depth process management structures.
From there I went to the Breda University of Applied Sciences to study game development, in this course I learned to effectively develop games in a team as a leveldesigner.
What I’ve Achieved (in short):
Worked on the development of 7 games within a team
Worked on 17 Research and Design projects during highschool, usually concerning product design and sustainable design
Pinball (I’m even a member of the Dutch Pinball Association / NFV
DIY electronics and soldering (Arduino, Raspberry pi, LoRa)
3D printing
3D modelling for 3D-printing (Autodesk fusion 360)
Board games
Making cocktails (I have a reasonably impressive home bar at this point)
miniature painting and aquarelle painting
Worked on 3 projects that were later awarded within our study. 1 was nominated for a national award
Developed 2 custom maps for existing games