
๐Awarded best Design of year 2๐
๐shortlisted for the 2023 Yugo BAFTA Student Awards๐
๐Nominated Best student game in the Dutch Game Awards๐
Rapid Prototyping
This project was part of a rapid prototyping project in which we concepted and prototyped 2 different games. The goal of the project was to have 2 working prototypes of these game concepts. From these 2 games we would pick one to continue development on: duck side of the moon
Project stats
time on project: 8 weeks
responsibilities: level design, collaborating with VA in creating a modular kit, general game design.
team size: 10 developers
During the concepting phase I sketched ideas in my notebook. The one on the right came in handy as soon as we started the prototyping phase
During the prototyping phase I made a mockup with unreal marketplace store assets for the spaceship with a layout of all the rooms we planned to have. After this I worked together with environment art to create a modular kit for the interior of the spaceship. By implementing the modular kit assets as they were implemented we were able to pick up on issues with the kit early and make changes or create extra assets accordingly.
The mockup was build to accommodate the model of the outside of the spaceship, which was implemented by VAโs at the end of the project.
Other than the work on the spaceship, I worked on general game design and the layout of the level around the spaceship.